Tag: Design
Portefólio Design de Interiores
Novo ano letivo : nova linguagem gráfica
O projeto propõe a linguagem gráfica do evento “Lançamento do Ano Letivo de Macedo de Cavaleiros” em setembro de 2019. Tal como noutros projetos para esta Câmara Municipal, a proposta centra-se no “ecossistema conceptual” que tem vindo a ser promovido junto do cliente, assente no desenvolvimento, crescimento, perspetiva de evolução e futuro.
A proposta gráfica foca-se na geração mais nova, o futuro do município. O conceito “à frente” é explorado e foca-se exatamente nesse público-alvo.
A palavra profundidade é chave neste raciocínio, uma vez que é utilizada nos seus 02 sentidos : a profundidade gráfica, de caráter visual e sensorial, e o sentido metafórico, referente ao acumular de conhecimento e às projeções de futuro para os mais novos do município.
Simulação dos materiais de comunicação no espaço do evento
A linguagem carateriza-se pelo acumulativo de elementos que, sobrepostos sugerem profundidade, distância e criam vários níveis de informação. As formas aparecem sobrepostas em diferentes dinâmicas e funcionam como cartões de informação, ajustáveis às necessidades de conteúdo e evidenciadas com diferentes distâncias de sombra.
A linguagem remete para a identidade gráfica de Macedo de Cavaleiros através da referência à verticalidade e ao alongamento das formas, bastante presente no seu logótipo.
Toolkit
O toolkit ( conjunto de ferramentas resultantes das bases conceptuais do projeto ) assenta em 03 pontos principais : tipografia, cor e figuração.
A nível tipográfico foi escolhida a Montserrat, uma Google Font ( utilização gratuita ) pela sua configuração ideal para utilização em meio digital. Além disso, o seu desenho é evocativo da identidade gráfica da CMMC — Câmara Municipal de Macedo de Cavaleiros.
Foram escolhidas 04 cores com diferentes propósitos : 01 cor de fundo, 02 cores intermédias e 01 cor de destaque, sendo que entre as cores intermédias e a cor de destaque se mantém uma relação próxima, podendo haver interseções entre os respetivos papéis e funções na linguagem gráfica.
A figuração gráfica é a componente mais vincada e a que comporta de forma mais visível a dimensão conceptual do projeto. Além de ser a representação da profundidade, é a metáfora visual para a construção de um futuro e acumulação de conhecimento. A figuração assenta em elementos verticais organizados segundo diferentes níveis de profundidade.
Além dos cartões de informação, outro ponto importante a frisar é a iconografia, elemento de comunicação presente noutro projeto desenvolvido para o mesmo cliente ( Plataforma I.D.A. ). A iconografia ajuda à categorização de temáticas e à referenciação do universo escolar através de elementos como fitilhos ou marcadores de livros. Também há a inclusão de fotografia conferindo uma dimensão ilustrativa à linguagem gráfica.
Representação gráfica do toolkit
Foi desenhada uma apresentação digital como principal suporte de comunicação a partir da qual foram propostos vários suportes de comunicação para a divulgação do evento. Estes diferentes suportes contemplam um poster e mupi, convite digital, folha de sala e roll-up.
02 suportes notáveis em seguida:
Cartaz
O cartaz é a peça base para o desenvolvimento de qualquer linguagem gráfica no studium daí ser impossível não deixar uma nota sobre este assunto. Este suporte, mais do que comunicar o evento, encapsula os princípios desenvolvidos conceptualmente e aplica-os através das ferramentas do toolkit. Assim, é possível ver os conceitos de profundidade, hierarquia, cor e figuração acima mencionada.
Poster
Roll-Ups
Os roll-ups propostos exploram o potencial da linguagem gráfica através da adaptação aos diferentes temas apresentados no evento. É dado um passo em frente e é adota uma postura camaleónica ( como acontece com identidade #05 . polímata do studium ). Os novos caminhos da linguagem gráfica são um dos objetivos a atingir pelo método de trabalho studium : a criação sistemas, de linguagens que se desdobram além de si mesmas e que possam inundar um projeto.
Roll-Ups
O projeto pontua-se não só pelo fundamento conceptual mas também pela sua versatilidade e capacidade de adaptação. Representa não só um investimento na pluralidade de suportes através dos quais uma linguagem pode ser utilizada mas também o ponto de encontro entre as capacidades de resposta digital, print e acima de tudo : sólida.
João Desidério . designer gráfico
studium @ Galeria dos Recusados
O ponto de partida deste projeto é a investigação de mestrado de uma aluna da ESAD.CR que nos convidou a participar no seu projeto expositivo que se inspira no “Salon des Refusés”, exposição realizada em Paris em 1863 e cujo objetivo passou por apresentar obras recusadas pelo júri da Academia Real Francesa de Belas Artes.
A aluna Laura Ferreira propõe criar paralelismo com a prática de design na atualidade, “expondo uma seleção de trabalhos de vários ateliers, que nunca chegaram a ser implementados e que mereciam a devida atenção pela sua qualidade.”
Apresentamos projetos de grande relevância intelectual e estética do estúdio desenvolvidos entre 2018-19 e que consolidam as estratégias de comunicação propostas desde a linguagem, posicionamento e reconhecimento :
O poster 01 apresenta as ideias de perspetiva e inclinação através das diferentes inclinações e amplitudes do logótipo do TBA, um logótipo dinâmico adequável às diferentes amplitudes de voz, discurso e espetáculos apresentados no Teatro do Bairro Alto. “Ábaco” é a palavra-chave para o poster 02 é e parte da ideia de uma marca que se abre ao discurso. Como referido no vídeo promocional “Mas não fica no Bairro Alto”, “o lugar de onde se fala faz parte da obra” e este poster transmite essa ideia não só através da composição mas também na adaptabilidade da identidade gráfica ao discurso e ao conteúdo.

O poster 01 materializa a identidade das Terras de Trás-os-Montes através da interação do seu logótipo e assinatura com elementos gráficos, representando as ideias de profundidade, paisagem e regionalização. Já poster 02 assume-se como moodboard representativo da linguagem gráfica desta identidade. As noções de profundidade, paisagem e regionalização anteriormente referidas são aqui interpretadas e trabalhadas graficamente através do uso de diferentes recursos como o desfoque, a sombra projetada, e a inclusão de imagem.

No poster 01 é utilizada a semântica e a divisão silábica como mote conceptual, a mesma estratégia utilizada na identidade gráfica. O logótipo é construído progressivamente ao longo do cartaz, através das suas sílabas e dos seus sinais gráficos característicos, até chegar à versão “tudo Famalicão”, que encapsula a inclusividade deste logótipo e a sua abertura a diferentes nomenclaturas. A base conceptual do poster 02 é um dos moodboards que simultaneamente servem de mote à criação da identidade e condensam a ideia de fonética inerente à sua construção.

João Desidério . designer gráfico
Portographic
Terminou no passado dia 25 de Abril a segunda exposição studium . galeria, que contou com visitantes que chegaram até nós de diferentes cantos do mundo (com a ajuda, por exemplo, da TimeOut e do seu #01 ‘Coisas para fazer no Porto em Abril’).


Acolhemos, discutimos e fizemos pensar com a nossa visão crítica do Porto, deste Porto porno…portográfico.



Depois de The UNBUILT Series e Portographic, estamos já a planear a próxima exposição. Fiquem atentos.
studium @ poster mostra 2018 5/5
Uma a uma mostramos as nossas propostas para o Poster MOSTRA
TÍTULO
“portographic”
Pornografia. Quando a palavra se torna demasiado gráfica, recorremos ao ícone para suavizar. A bolinha vermelha infantiliza a conotação, a carga da palavra. O tabu. Mas as conotações fazemo-las nós, as relações entre símbolos e significados. A nossa mente cria e desfaz inuendos a seu belo prazer. O que acontece se explodirmos o símbolo? O símbolo, aquele símbolo tão redondinho, convida-nos, quase suplica ao nosso ouvido: Blow… me?
Tiago Nogueira
studium @ poster mostra 2018 4/5
Uma a uma mostramos as nossas propostas para o Poster MOSTRA

TÍTULO
“casa mão”
Do ponto de vista formal, o contorno e proporções de uma mão aberta servem de base para o desenho da planta do edifício, garantindo a estabilidade de uma base canónica que sustenta as variações do modelo.
studium . Sérgio Miguel Magalhães
studium @ poster mostra 2018 3/5
Uma a uma mostramos as nossas propostas para o Poster MOSTRA

TÍTULO
“(in)submisso”
Pedro Sequeira
studium @ poster mostra 2018 2/5
Uma a uma mostramos as nossas propostas para o Poster MOSTRA

TÍTULO
“uma rocha dançante chamada mulher”
O poster representa um texto escrito depois de ver a peça de dança da Pina Bausch sobre o tema de Tchaikovsky “Rites of Spring”. O contexto de pesquisa sobre dança contemporânea a propósito de um projeto em desenvolvimento fez-me pensar na complexidade e camadas de informação/interpretação que vivem dentro de um mensageiro corporal.
Formas anoréticas, formas de lenço, formas feitas de rochedo, formas de coração : lânguido de uma mulher a descobrir o que é, entre Humanos, também.
Graficamente, destaco o elemento chave que acompanha toda a peça : o objeto que identifica a Mulher, a maturidade feminina, o seu ganho e perda; a chegada à puberdade. Esta representação machucada (porque todos os Homens se magoam na descoberta de existência) é o ponto fulcral.
O texto completa a imagem central e, uma vez mais, somos levados à interpretação livre porque o conteúdo escrito é de difícil leitura. Há uma forma de destaque, uma forma que é misto de lenço vermelho com plástico, rochedo e coração; uma mistura de nobreza com desrespeito e vagabundice. Um misto de tudo. O destaque da expressão “formas anoréticas” “rochedo dançante” (como uma afirmação do significado da peça de dança, apenas compreensível a quem a vê, vejam por favor) indicia uma história estranha, dando aso a um poster clássico (pela composição) e difícil (pela composição amplificada de tensão, monstrificada, espelhada num eterno reflexo de continuidade).
DESCRIÇÃO DE ELEMENTOS
a cor
vermelho . a cor que surge com a chegada da mulher. cor de estranheza, cor de violência, cor de paixão
beje . calmo, pacífico, o início da cor da terra, do homem, da escuridão numa transição galvanizadora e poderosa
o gradiente
o gradiente representa uma transição entre significados, entre a paixão vermelha e a assunção da brutalidade indicada ao canto inferior direito
a rocha/o lenço/o saco
o elemento principal, a imagem de um saco plástico interpretado até se tornar numa pedra, dura; num rochedo, num antagonista da sensibilidade feminina
o frame
o frame é a mensagem, o frame é o mais dificil de ler pela posição contornada ao retângulo. o frame descrimina toda a imagética, explica todo o poster
a composição
simples, clássica, numa intenção de foco, centralizada no que mais quero mostrar : a mulher poderosa, a mulher renascida
o reflexo
esse eterno loop de crescimento e de continuidade, nasce um novo ciclo, uma nova rocha, uma nova mulher, mais suave, mais leve, mais anorética
o ruído
brutalidade, apenas e só o reforço da brutalidade, da criação e da destruição
awcat . Catarina Rodrigues
studium @ poster mostra 2018 1/5
Uma a uma mostramos as nossas propostas para o Poster MOSTRA

TÍTULO
“79º”
O poster fala do que é o autor, curador, crítico, criador de mentes e pessoas. O poster fala do que é a densidade traduzida numa forma humana, num Ser, humano; palpável, real e tão irreal também. Mesclas de azul e preto, numa manifestação de puro amor pelo que a vida permite, aprendendo também a dizer-lhe adeus, através de um eterno abraço de procura. Este the MONSTRUKTOR, este ser que se mostra em 03 elementos : a densidade catatónica do gradiente que nos eleva e leva para um fundo sem fim; a mensagem chave (“live learning how to die”) numa expressão máxima de presença, dor, angústia e tudo que de positivo nasce dela : a imortalidade; por fim o rodapé contextual, na sua caraterística única de : texto-espaço-ponto-espaço-texto, confirma como uma impressão digital quem sou, um Humano afinal, pelo menos por agora.
DESCRIÇÃO DOS ELEMENTOS
a cor
o azul cosmológico, a última etapa do negro no horizonte do evento
universal, a discussão entre a vida e a morte
o gradiente
a migração espaço-temporal, o Kronos efetivo, numa inclinação de 79
graus
a assinatura
a composição autoral, na assunção da idade e da forma como uma
legenda que permite a percepção do ser, vivo, descodificado, entre
todos os seres
a ilegibilidade
a recompensa, dada pelo foco, pela exigência da disponibilidade ao
observador
a entidade
a plataforma pela qual se acede ao conteúdo na obrigatória
responsabilidade de comunicar vida
os 79º
17.01
the MONSTRUKTOR . Sérgio Miguel Magalhães
studium identidade 04
Original photo by Kapil Dubey on Unsplash. Photoshopped for dramatic effect.
Times are changing at studium.
We’re revamping our communication to make it on social media. We’ve always neglected it, concerning ourselves more with doing than showing, but we realized we were missing out by not being more active on social media. So we decided to change that and do it right. Despite being a creative (and communication) studio, we didn’t communicate that much. In fact, we had never used our typeface (Titillium) for anything other than the logo itself. For our presentations and case studies, we relied on Helvetica, which was our primary typeface before the 3rd iteration of our logo took place, in 2016. Our website uses Roboto, adding yet another font to the mix.
This fall, we set ourselves the task of designing the 4th iteration of our identity, with the iron hand as the motto. You see, ever since studium became studium we defined that our logo wouldn’t be static. The only settle was the choice of the theme of the hand, the machine of the machines, the ultimate creator’s tool, as our representation. We are the hand and the hand is studium. We quickly recognized that a single hand, trapped in a single moment and action, wouldn’t be able to capture and represent all that we wanted it to be. We defined that, from times to times, as we grew, our logo should accompany that evolution — we call them iterations. It’s a constant process, as a child that grows older and becomes more aware of what’s around it. Always a new chapter in the book of the studio entity.
When we started this project, studium as an entity, was taking its first steps, introducing itself to the world. We were saying hello. A year later, after getting acquainted with our neighbours, it was time to show them how we work, betting on our tools, and how we make a project real. Then came the creative epitome, our way of thinking even before moving to our new tools. We wanted to highlight our thinking process and method. Now, we feel it’s time to make waves, to establish ourselves among peers and clients as a matured, unique, multidisciplinary studio.
We started tinkering with the iron hand and its representations, but as we progressed in our analysis and sketches, it became obvious that we were not looking for a logo as the end result of this 4th iteration. We defined that this iteration would be the motto for our revamped online communication. It would set the tone and all the guides. It would still result in a standards manual, just not one for a logo.
This iteration, the iron hand, is not about imposing ourselves in an authoritarian way, it’s about showing ourselves to the world and stir the creative pot.
For us to be able to do it, we needed a font that was open, communicative and flexible. Enter Work Sans. I fell in love with Wei Huang’s Work Sans a while ago, while browsing through Google Fonts, and it stuck in my mind. This was the perfect opportunity to let it shine. It’s a fun, open and positive typeface that speaks more directly to people than Titillium or Helvetica. This might count as design sacrilege and the feelings over here are still mixed, but I, for one, I’m glad to make the switch and bid farewell to Helvetica. Don’t get me wrong, I don’t hate it and — as every designer out there — I’ve used it in tons of stuff, but I feel that if every designer and their friend use it as the one true typeface in design, we only get this default and generic look on everything. Neutrality is useful or even needed sometimes, but we shouldn’t be afraid to use type as a visual device as well. Type has meaning and emotions too and we should use it to our advantage, to communicate more effectively and meaningfully.

A new exciting chapter is starting here at studium®. And to you, Helvetica, we bid you farewell.
studium rules

…and measures, even when our rulers are left at home.
#concepts #interpolation #trends
CRAFT COMPOSITING DESIGN
- handmade, craftsmanship, nature inspired, respect for materials, layers, volumes, soft lines
- connecting traditional with modern
- combination of organic and geometric forms
- drawing, painting, sewing, screen printing, linocut
- social conscience – learning crafts is a way to help people see more of themselves
POLY DESIGN
- polygons
- meshes
- triangles
- plurality
- simplification
- geometry
- straight lines
- intersection
- fold
- origami
MATERIAL DESIGN BY GOOGLE
- synthesis of principles of good design, simplification, intuitive, logic, easy to understand, material as metaphor, refer to well-known situations, layers, dimensionality, shadowing, interaction, adaptive, colour surfaces, bold typography, visible icons, edge-to-edge pictures, intentional white space, giving user a feel of control, focus attention.

#studium #product #design
What is product design is a question that crosses several borders, ranging from new domestic needs and crafted production, production techniques and industrial enhancements, to the authorship or ownership of a particular design. The tech industry is also rising as key player in this field, with the presentation of modern digital products that even go beyond physical reality such as augmented reality and three dimensional vision devices.
So what’s the role of product design and consequently of the designer in the actual process of creation? What does this means to the venustas, firmitas and utilitas of our creative and technical decisions. (1) Can we as consumers make the right choices while someone as a creator doesn’t know our taste, preferences and financial availability? Worst, he thinks he knows! Will the creation as an inspiration from an individual mind, curating a brand or a collection continue as the standard for our needs?
I know this approach is obsolete. As long as we deliver only the closed end result we are going to become an extinct choice real fast. From experience i also know that people, clients, consumers want to expropriate the ownership of the design from the source, and they should. That specific product (logo, site, house, table …), when acquired, is now living in a specific context that can surpass its basic intended function and become a categorised part of the life of the owner. For a better understanding, as context, i’m not talking of products that are design creator anonymous or even cultural patterns of behavior such as regional crafts or traditional items, i’m talking about an intended commercial commission, order, buy or placement in a specific market. Objects should be free to be acquired in more ways than just its functional aspects. The limit should be where good, appropriate, usable and open design stands its point of opportunity to the consumer.
I’m used to putting the problem always on the professional. The usually egocentric, egomaniac and frustrated creator that intends to put his mark in every space in the world. The same that doesn’t realise he is being left being by is own dogmas on how design should complete our pseudo formated life. People are beginning to deviate their thoughts on the role of the designers just because they keep forcing renovation disguised as innovation and don’t present really significant and innovative concepts to our actual use of them. This, fortunately is not the rule and some keep pushing the envelope while being misunderstood as experimentalists. The thin line between consumer and experimental design is being erected as a concrete wall by the ones who should be diluting it, world brands. This theological entities resume advancement in how long a piece can stay in the catalogue or how many times can a initial idea be reproduced. Money, money, money! Ok no problem living with that, but what about power, the power that gives the consumer a choice of extinguishing the product on its first use or adapting it to the ever changing needs of an individual?
I don’t believe in the death or extinction of a professional or his field of work. I don’t believe professions become obsolete with time. Do you think an executioner of the medieval times has ceased to exist? Maybe he just evolved to a more “civilized” form of practice. As an evolutionist I know that it ramifies in the rational obligation to become a man of the present context. Even executioners exist nowadays! And so do designers! The ones that are generally generic in the perception that we have from all of them. Graphic guys make colored pictures. Web guys make animated clickable screens. Product guys make chairs that break. Architects make houses and museums that everybody hates.
No! It’s wrong to think of professional designers this way. These guys communicate with a selected audience defined in a targeted strategy and using the tools they have refined through a curated or experienced process over time. They do what consumers can’t, and in most of the time, others, neglect or disrespect. But, they will be extinct if they don’t think outside the limited approach they know and defend until now. I laugh when we see solutions to this global problem starting in the blend of the opinion from the general audience, translated in data, as the references for an informed creative decision as a key factor as if it was the new theory of creation. This is not a solution but a marketing algorithm. This way they will become a tool than can be far better replaced with a machine.
So, where is the interpolated point of distinction? The disruptive point where the new creators should place themselves and become an intrinsic part of the future needs of our creative society?
Until today people saw only a few number of individuals that could develop this roles as one entity. The educated, always informed, sometimes overwhelmed avid knowledge seeker is becoming apparent in our society, curators. I use an expression that relates to this subject rather appropriately: “…Jack of all trades, Master of none.” By no means decreasing the importance of a real specialist in a given field, there has to be the enlightened individual, the one that can gather the precise amount of disruptive information from a specific field into a broader picture. The renaissance masters are a perfect example of this approach, as collectors of knowledge, they had access to limited amounts of information and knowledge and could master the key aspects of their expression while tying all the ends in a new adaptive way of seeing technology, art, and product design. Today however, with all the knowledge and information available at a distance of a glance we should relate to this quest to control it as indexers and juggle information as a master of micro decisions which are of use as only critic sources. Creation can be an experience of connecting dots between the briefing, the idea and the concept to achieve to solution for a specific result.
I know for experience that broadened skills are the way to control a larger audience and possible scenarios. You just need to use much more than the current 10% brain power humans use in order to do this “anything everything” hypothesis real. Dealing with a problem can be a source of even more problems and to avoid that you must have a process. I have and use one! My one!
Presenting a solution and believing in the achieved conclusion should be an intermediate moment to continue research, validation and test. This is needed in part because the problem is always changing, therefore we should face the evolution of the solution as a cycle of eternal loops and development and also because designers don’t have the inherent critic ability to create generic design products and think of them as good design. They make a simple mistake by assuming that an universal item is not design and don’t even try to understand that same question as a catapult for inspiration and evolution of the most common things we take for granted. A table will always be a table but the function and configuration through time as changed ubiquitously and continuous to do so. Not only in the collection of more and more shapes and finishes but also in functions, uses and configurations. Just look at the way we use products beyond their first use now, listen and buy music, send a written message to someone, buy whatever you want and where we do it, change our minds about taste and fashionable items… Our taste deteriorates inversionally proportional to the time we spend with objects and uses.
Product design is an approach in itself. What to think and create, about a given subject shouldn’t be a manner of individual needs but a medium to the generic user of the object, the function it needs to cover and most of all the longevity of the design process. The problems are perfectly identified and most of them solved, i just need to show you how you can apply the solution.
Hey designer, put yourself in the beginning of the loop and change the way you show ideas you have and think about the supposed concept you are trying to apply as a solution. Become a tool for your audience to discover new products instead of becoming the inanimate joint, button, or package of the product. Think about the experience you’re about to create. Talk to your audience about it.

EXPERIENCES ARE THE NEW PRODUCT DESIGN and i (as a caretaker, as a curator of minds and problems, expressing invisible design through your own eyes) am the media that will show you how.
cover photo : https://www.flickr.com/photos/sergesegal/
design principles : visual weight and direction
By Steven Bradley
Visual Weight
Physical weight is a measure of the force that gravity exerts on an object, but two-dimensional objects (such as elements on a web page) don’t have mass and, therefore, don’t have any physical weight. Visual weight is a measure of the force that an element exerts to attract the eye. Two-dimensional objects can attract attention. The more an element attracts the eye, the greater its visual weight.
In the previous post in this series I talked about primitive features, or the intrinsic characteristics of an element, such as size, color and shape. In that post I mentioned how, through these features, you can show contrast and similarity between elements.
For example, contrasting elements by making one very big and the other very small makes it clear that the elements are different.
Controlling the combination of these features is how you control visual weight. Red tends to attract the eye more than blue, and larger elements attract the eye more than smaller ones. A large red object carries more visual weight than a small blue object.
The sum of these characteristics or primitive features is what determines an element’s visual weight. It’s not any one feature, but rather their combination that determines the visual weight of an element. Some combinations of features will attract the eye more than others. To create elements of different visual weight, you would use different combinations of primitive features.
HOW DO YOU MEASURE VISUAL WEIGHT?
There’s no way I know of to precisely measure the visual weight of a design element. You use your experience and judgment to determine which elements have greater or lesser weight. Develop an eye and then trust it. The areas of a composition that attract your eye are those that have greater visual weight. Learn to trust your eye.
This doesn’t mean that you have to randomly try things and see what attracts your eye the most and the least. You can isolate each characteristic to know that something bigger weighs more than something smaller, for example. It’s in the combination of features that your eye will help.
Fortunately, others have isolated and tested these characteristics. Below are some of the characteristics you can change on any element and a description of how changing them will either increase or decrease the element’s visual weight.
Let’s start with the primitive features that I mentioned in the last post: size, color, value, position, texture, shape and orientation.
• Size
Large elements have more visual weight than small elements.
• Color
Warm colors advance into the foreground and tend to weigh more than cool colors, which recede into the background. Red is considered theheaviest color and yellow the lightest.
• Value
Dark elements have more visual weight than light elements.
• Position
Elements located higher in the composition are perceived to weigh more than elements located lower in the composition. The further from the center or dominant area of a composition, the greater the visual weight an element will carry. Elements in the foreground carry more weight than elements in the background.
• Texture
Textured elements appear heavier than non-textured objects. Texture makes an element appear three-dimensional, which gives the appearance of mass and physical weight.
• Shape
Objects with a regular shape appear heavier than objects with an irregular shape. The irregularity gives the impression that mass has been removed from a regular shape.
• Orientation
Vertical objects appear heavier than horizontal objects. Diagonal elements carry the most weight.
You don’t have to limit yourself to the primitive features above. You can use additional characteristics to control visual weight.
• Density
Packing more elements into a given space increases the visual weight of the space. The viewer will perceive a larger or darker combined element as opposed to several smaller and lighter elements.
• Local white space
White space appears to have no visual weight because it’s seen as empty. Any object placed within that space will seem heavier because of the space around it.
• Intrinsic interest
Some things are more interesting than others. The more complex or intricate an element, the more interest it will draw and the more it will attract the eye. Your own interests also play a role. If you’re more interested in cars than in planes, then an image of a car will grab your attention more than an image of a plane.
• Depth
A larger depth of field gives an element in focus increased visual weight, likely due to the contrast between the focus and unfocused areas.
• Saturation
Saturated colors appear heavier than desaturated colors.
• Perceived physical weight
We know that a house weighs more than a shoe. An image of a house will weigh more visually than an image of a shoe, because we expect the house to weigh more.
In the previous post in this series about contrast and similarity, I mentioned that contrast draws attention to an element. In other words, an element that contrasts with its surroundings will appear visually heavier than its surroundings. For example, circles usually appear heavier than rectangles on a web page because most website elements are rectangular.
Not all characteristics contribute equally to visual weight. Most people will notice the color of an element before its shape, which suggests that color contributes more to visual weight. You also have to consider the uniqueness of a given composition, because contrasting elements appear weightier than the elements they contrast with. The specifics of your composition will determine what contrasts and what doesn’t.
Remember that visual weight is a combination of the above attributes. While big carries more visual weight than small, a small dark circle surrounded by a generous amount of white space and located at the top of the page will likely appear to weigh more than a larger yet irregularly shaped object of a cool light color at the bottom of the page.
VISUAL WEIGHT AND GESTALT
One of the ideas behind this series is to point out how much gestalt principles contribute to design principles.
• Figure-ground
Visual weights can be used to separate the two by giving the figure more weight than the background.
• Proximity
The space between elements leads to different amounts of local white space and different densities of the objects within the space.
• Similarity and contrast
You can use visual weight to signal either. Contrast will lead to greater visual weight in the contrasting element. Elements with similar visual weight will naturally exhibit similarity.
• Focal point (the next topic in the series)
Points of attraction in a composition are focal points, and they carry more visual weight than other elements.
• Past experience
The viewer’s experience will contribute to how much intrinsic interest they think an element holds.
VISUAL DIRECTION
If visual weight is about attracting the eye to a particular location, then visual direction is about leading the eye to the next location. Visual direction is the perceived direction of visual forces. Think of it as the direction you would expect an element to move if it were in motion.
Visual direction serves a similar function to visual weight in that it’s trying to get you to notice certain parts of the composition. Whereas visual weight is shouting “Look at me!,” visual direction is saying “Look over there!”
As with visual weight, you can modify the characteristics of an element to suggest different directions, although fewer characteristics are at your disposal than with weight.
• Shape of element
An element’s shape might create an axis through it and this axis can suggest a direction. The prime axis is typically seen as running parallel to an element’s visual direction.
• Location of elements
Visual weight is a force that can appear to attract or repel a neighboring element. This force will move in a direction that connects both elements.
• Subject matter of element
An arrow, a pointing finger, or the gaze of the eye all suggest looking in a certain direction.
• Movement
An element could literally move through your design, and its movement will have a direction.
• Structural skeleton
Every composition has a structural skeleton, with forces that naturally run along and through different axes. This probably needs a little more explanation.
STRUCTURAL SKELETONS
In his book Art and Visual Perception: A Psychology of the Creative Eye, Rudolf Arnheim proposed the idea of a structural skeleton behind every canvas.
The idea is that every canvas has a structural network of forces running through it. Even if no elements are inside the canvas, our eye will be drawn to certain parts of the canvas because of this network of forces seen in the image below.
The center and the four corners of a rectangular canvas act like magnets to the eye. The strongest magnet is in the center, though not the geometric center of the canvas. Rather, the center that attracts the eye is the optical center, and it sits just above the true geometric center.
The axes run from corner to corner, and the points along these axes that are midway between center and corner also attract attention. These midway points can, then, be connected with vertical and horizontal lines, which create additional axes of visual force.
We’ll come back to this idea when we get to the post in the series about compositional flow. For now, consider that, in the absence of design, a viewer’s eye will be attracted to certain points in Arnheim’s structural skeleton, and the eye will move from point to point by following the directions of the different axes.
You can make use of the structural net by placing elements where they would naturally attract the eye, thereby increasing their attractive force.
VISUAL DIRECTION AND GESTALT
You can think of direction as real or imaginary lines that point from one element to another or that connect different elements. The lines don’t need to be visible.
• Uniform connectedness
The lines connecting elements have direction. An eye gaze creates an imaginary line between the eye and whatever the eye is gazing at.
• Continuation
This principle relates to elements arranged along a line or curve, as though they are moving in the direction of the line or curve.
• Common fate
Elements seen as having a common fate are those that move or appear to move in the same direction.
• Parallelism
In order for elements to be seen as parallel, their internal axes (the same ones that impart direction) must be established.
The Overall Direction Of A Composition
One more concept of visual direction is that every composition will be seen to have a dominant direction, whether horizontal, vertical or diagonal.
• A horizontal direction makes the composition appear calm and stable.
• A vertical direction adds a sense of formality, alertness and balance.
• A diagonal direction suggests movement and action.
The dominant direction of a composition will be established by the direction of the majority of elements or perhaps a few key elements. The direction will help set a general mood according to the general meaning ascribed to different types of lines.
It is possible for a composition to have no dominant direction. The number of horizontal and number of vertical elements might be equal, for example. In this case, the viewer could decide which direction is dominant.
Examples
For the following examples, I’ve grabbed some screenshots of pages and will share some thoughts on how I see visual weight distributed in each. You might see it differently, and that’s OK.
Different eyes are attracted to different things. Again, I’m aware of no way to measure how much visual weight an element carries. Besides, two people could easily look to different areas of a composition because of their different interests. A bit of subjectivity is to be expected.
An easy way to tell which elements have the most weight is to use the squint test. Close your eyes a little until some elements fade away. Those that remain have more visual weight than those that disappear.
BUREAU
Note: The screenshot for Bureau was captured with my browser set wider than 1280 pixels. Anything less and the design would collapse to a single column, instead of the two seen here.
The article from Bureau shown above is nearly all text. The main heading carries the most visual weight. It’s the largest piece of text, and it has some local white space around it as well. It’s arguably the most important information that someone who lands on the page should see, so it makes sense for it to be visually weighty.
Links gain some weight through their contrast with the surrounding text, although the cool color lessens the gain in my opinion.
The element with the least visual weight is the text in the right column. This makes sense because focus is most likely meant to be given to the article and not what’s in the sidebar.
Notice the small bit of red text at the top of the right column. It’s a link to the home page of the website. As small as it is, the red gives the text some additional weight, helping it to stand out from the other text in the column. Everything in the image appears larger when you’re viewing the website directly, so the small red text isn’t quite as small as it is here.
When you apply the squint test, the whole right column disappears, and you’re left with the main heading above the article and a large block of text below it.
The main direction of the composition is vertical because it’s two long columns down the page. The difference in background color between the columns creates a vertical line leading you down the page and adding to the vertical direction of the composition.
CREATE DIGITAL MEDIA
When the home page for Create Digital Media loads, the colorful elements animate into place, calling a lot of attention to themselves. Even if you miss the animation, you likely see these elements as carrying the most weight, due to the saturated pink, yellow and blue. These elements also occupy the same space, creating a dense area in the middle of empty space.
Note: Between the writing and publication of this post, Create Digital Media has closed its doors. Visit its home page if you’d like to know why.
The graphics at the bottom are the next weightiest for me. They’re dark, large and complex in shape. They pull you to each of the three sections, which contain the next most visually prominent elements, the section headings.
The main headline on the page is large and dark; compare it to the text directly below it. Other items that stand out for me, due to their higher visual weight, are the company’s name at the top and the logo at the bottom.
With the squint test, the colored shapes and text and the graphics at the bottom remain after most of the elements have faded away. The main headline fades for me, although I can still tell it’s there. I also somewhat notice the logo in the lower-left corner, although it fades much more quickly than the graphic near it.
Here, I think the main direction is horizontal. The lines run horizontally, as does the main heading and the navigation. Another of the more visually prominent elements, the highlighted text, is also horizontal.
The three gears could be regarded as a single triangular, albeit curvy, shape, thus establishing diagonal directions. They don’t run long, though, and they’re the only diagonals on the page.
JAVIER MARTA
Three elements compete to be the visually weightiest on Javier Marta’s home page. The graphics, the green separators between sections, and the menu items at the top all call for attention.
• Graphics
These are large, dark and surrounded by white space. Each graphic intrinsically hold its own interest.
• Green separators
These have color, are larger and, like the graphics, are surrounded by white space
• Menu items
These are dark, large and, once again, surrounded by white space.
Javier’s logo carries a little less visual weight for me than the menu items around it, although it’s still very prominent among them. It does carry more weight than the text, but not as much as the menu items in my mind. You may disagree.
The squint test causes the menu items and logo to blend into a single unit. The graphics and separators are still visually prominent, and the text remains visible as large blocks. You can still see everything while squinting, even if you can’t make out what any of it says.
On my screen, only the header and the “El evento” section are visible, giving the page a horizontal direction. However, four sections in total are on the page. When the sections are viewed all at once, the alignment of the green separators gives the composition a vertical direction. And, of course, seeing the whole page at once changes the canvas from horizontal to vertical.
I wonder if the two graphics shown in the screenshot above would have been better on opposite sides. In the top graphic, the camera points right, which is where my eye follows. Better would be to guide the eye to the text.
In the bottom graphic, the woman’s umbrella does point right, but she’s walking left, which is where I then tend to look. Both graphics might work better if their direction led back into the text instead of away from it.
STANFORD ARTS
The image at the top of Stanford Arts’ home page carries the most visual weight. It’s the largest element on the page and, being an image, has a lot of intrinsic interest. It’s also located at the top of the composition. In truth, it takes up most of my screen.
Note: This website rotates images at the top of the page, and the images that rotate change over time. You probably won’t see this particular image if you visit the website and, because of that, you might assess the visual weights in the design differently than I do here.
I think the triangular images against the angular containers are the next weightiest elements. After that are the large red blocks that make up the header and footer.
When I perform the squint test, all of the elements are visible longer than I’d expect. The elements have a good deal of both light and dark contrast, which helps them stand out.
Eventually, the only things that remain are the images, although in less than full detail. I can make out the large image at the top but only the shapes of the triangular images below.
The design is also interesting for its visual direction. Diagonals dominate, and because most web pages are not dominated by diagonal directions, they capture more attention here. They subvert your expectation.
The particular photograph that I captured in the screenshot above also offers something of a diagonal, albeit a bit curved in parts and created by a moving line of people in others.
Both the woman (in the rightmost triangular image) and the photographer (in the center triangle) have a direction leading to the right. Better might have been to reverse the woman to face inward and move the camera to the left block to points inward, too.
Granted, the images change when you hover over any of the links in the blocks. Still, the images tend to lead outward instead of inward.
Summary
The visual weight of an element is a measure of how much the element attracts the eye of the viewer. A visually heavy element will attract the eye to it.
Visual direction is the perceived direction of forces acting on and exerted by elements. The direction is a cue to the viewer’s eye to move elsewhere.
Many intrinsic characteristics can be modified to make an element visually weightier or lighter. A few can be used to establish an element’s visual direction, as can the canvas itself.
Over the remaining posts in this series, we’ll see how visual weight and visual direction lead to principles like dominance and hierarchy, flow and rhythm and, ultimately, compositional balance.
(il, al)
Front page image credit: Opensource.
Design Principles: Visual Weight And Direction – Smashing Magazine
#depth #design and the #interpolation of the old #bidimensional #designer
Design as a mean to effectively communicate, should be a linear process of cumulative conceptual integration.
From the initial ideas to the deepest formal expressions in more or less fashionable graphical elements and certainly, given the author, design should evolve the existing procedural elements and trends while still following the basic principles of generic graphic communication, in order to be effective. A cumulative linear process starting with the briefing, ranging from the decisive idea, initial trial and structure, advancing vigorously to the proven concept and technical rational development, thus providing the means to materialise the desired execution.
This approach, my approach towards the profession, makes me think if we are indeed near a re evolution and critic by innovating the way we arrive at a final solution or simply delaying the advances in traditional print and digital media in order to become obsolete later in time. This also troubles me because the constraints of the designer are not formal or conceptual, they are technical! Designers don’t accept being technicians of broad communication by formation.
They reject it only to become failed artists of shape and color. We all know that a common designer lives in a chaotic search for answers, in the troubled deadlines, irreal clients and briefing requirements. A true problem solver, but with deadlines in mind. He needs help. So when will come the messias? The rational, calm, prolific and integrationist methodist adventist designer that will provide a new age in design.

This features are not in the designers DNA and above all they are not taught as a prerequisite in his formation. Sure there some who follow some rules, regulations, procedures and methodical approaches, but they are rarer than Krypton, and only follow their own rules. They are bonded to the flat thinking critic that structures their minds since the early formatting of the first work experiences. Designers are flat and should watch the way media is constructively evolving.
So, why graphical media is trying to leave it’s bidimensional structure for such a long time and never assumes a direct composite approach of full subject immersion in the process? And I’m not trying to confuse digital 3D immersion media with some graphical elements that are already in use. Because i am saying loud and clear to designers to get to know better your geometry bases and use perspective in the way it represents accurately some given formal concept or principle such as: depth.
This is the distance from the top or surface of something to its bottom.
The distance from the nearest to the farthest point of something or from the front to the back. It’s used to specify the distance below the top or surface of something to which someone or something percolates or at which something happens. Is the apparent existence of three dimensions in a picture, photograph, or other two-dimensional representation; perspective.
Providing:
- complexity and profundity of thought. synonyms: profundity, deepness, wisdom, understanding, intelligence, sagacity, discernment, penetration, insight, astuteness, acumen, shrewdness;
- complexity, intricacy;
- extensive and detailed study or knowledge.
- intensity of emotion, usually considered as a laudable quality.
- intensity of color.
- a point far below the surface.
Design needs to leave the comfort zone defined by flat bidimensional thinking. Designers need to embrace the world as we sense it. Complete and utterly material. Interpolating the codes needed to decypher communication in a real and evolved reality, approaching, at the verge of the re evolution.

#elements of #design
Simple and direct. Educative. A visual enlightenment regarding the setup of my 2015 studium ® TRENDS.
studium advanced formula
The composition of the need for more. The experience that draws bigger when it takes so. A brand, an identity, innovative entity that never comes down to what you see. Grab assertiveness, passion, rigor, vision and strangeness. Proudly, stare at the pride of who sees the light forever as if it were the first time. Feel studium .
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A composição da necessidade de mais. A experiência que se desenha maior quando assim é preciso. Uma marca, uma identidade, a inovadora entidade que nunca se resume ao que se vê. Agarra a assertividade, a paixão, o rigor, a visão e a estranheza. Fita o orgulho de quem vê a luz para sempre como se fosse a primeira vez. Sente o studium .
© studium
studium the first result
Here, the first result of them all, but only until the next one. The iconic greeting message that comes painted in basic colors. Red, Green, Blue, basic. The most universal way of giving something without asking nothing in return. We extend our hand for the first time. We all have studium on us, just look.
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Eis aqui, o primeiro resultado de todos, mas só até ao próximo. A mensagem ícone do cumprimento de quem chega, pintado de cores básicas. Vermelho, Verde, Azul, básico. A mais universal forma de dar algo sem mais. Estendemos pela primeira vez a mão. Todos temos o studium em nós, ora vê.
© studium
studium entity formula
The rational and objective formula was created. The rule in the knowledge of the infinite, the constant starved more and more, different and better, flexible. The entity is the eternal mutation that governs its unique and always changing features.
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Criada a fórmula racional e objectiva. A regra na certeza do infinito, no constante saciar de mais, diferente e melhor, flexível. A entidade é eterna na mutação que rege os seus traços únicos e sempre em mudança.
© studium